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Current ship lineup for a universe I am working on. Sizes are aproximately to scale. The cruiser is about 1.5 km in length. All three are still works in progress.

If I ever end up finishing this project, there will be an epic battle between the empire and the union. I'm trying to create a style of capital ship combat that has yet to be seen in movies or games.

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Submitted on
March 30, 2008
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:icongeneralhelghast:
hmmm. I wonder if both sides have tanks and exosuits for their ground forces.
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:iconasgard-studios:
~Asgard-Studios Apr 15, 2012  Professional Interface Designer
Very nice! Can't wait to see future installments.
Reply
:iconjacobflowers:
I'm interested to know what differentiation you are attempting to go for with capital ship engagement. I really do love "big ship" battles. The bigger the better!
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:iconoulyt:
~oulyt Sep 7, 2010  Student Digital Artist
awesome modeling!
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:iconmobius89:
What's the universe you're working on for? Are you planning in-game usage of your ships? It shouldn't be that hard to import all these ships in FreeSpace 2 SCP.
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:iconralokone:
i wish i had spaceship designs
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:iconnightdancer11:
~NightDancer11 Mar 27, 2009  Hobbyist General Artist
Wow, I am both impressed and intrigued..

What program did you use to model them?
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:iconmadfox43:
Aha, Trajan Pro. Good typeface for ship rosters.
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:icondrman:
~DrMan May 10, 2008  Professional Digital Artist
I have grown quite fond of that font. (pun intended)
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:iconovni-the-ufo:
as far as what HASN"T been done yet, that's tough. The basic style of space combat movement, in many differant styles, akin to naval engagements or aerial dogfighting. The most you can do is either A, invent a new weapon type that revolutionizes warefare, or B, invent a new environment to fight in (say, fighting in a asteroid field or upper atmosphere of a planet would be differant than normal space fighting), or C, invent a group-specific style (does it favor defensive maneuvering, offensive maneuvering, ramming, etc.)
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